Virtual classrooms are the only way out for educational institutions to diminish the impact of COVID-19 pandemic on education. The digital era of education has pushed learnings beyond books, lectures, and talks. Explanatory videos, live sessions, challenges, contests, and rewards have made learning more engaging for learners as well as tutors.
Archna Oberoi
Recent Posts
Gamification in eLearning: Understanding How it Works
By Archna Oberoi on Jun 9, 2020 5:00:00 PM
5 Examples of 2D Mobile Games Built Using Unity Game Engine
By Archna Oberoi on Jun 3, 2020 6:32:37 PM
In 2019, the App Store offered 903,489 gaming apps. With such an astronomical rise in the number of gamers, new gaming ideas and their development are high in demand.
Complete Guide to Launch an Online Yoga Studio
By Archna Oberoi on May 28, 2020 1:00:00 PM
Yoga, the ancient health discipline is gaining popularity and acceptance, globally. It’s attaining a significant space in the wellness industry. If we specifically talk about the United States, there are 55 million people who practice yoga. In fact, Yoga and Pilates are two of the fastest-growing disciplines to achieve holistic health.
OTT TV Apps: Know Which Platform Works Best for your Business
By Archna Oberoi on May 26, 2020 1:42:44 PM
The tremendous rise in the demand for audio and video content streaming, has made Over-the-Top (OTT) apps an unavoidable part of entertainment businesses. It’s not just the entertainment industry that’s making the most of OTT apps, other industries, such as education, gaming, health & fitness, etc. are realizing the benefits of streaming audio/video content over the internet, rather than the traditional broadcasting mediums (like satellite).
Live Video Streaming Apps: How they are Changing the eLearning Game?
By Archna Oberoi on May 25, 2020 6:15:00 PM
COVID-19 has introduced us to what was known as the ‘Virtual World’ and now is the reality we live in. The at-home workout sessions inspired virtual fitness studios, on-demand streaming apps encouraged virtual movie theatres, team collaboration tools created virtual workspace. Similarly, the eLearning platforms have created virtual classrooms that have been strongly backing the education system during the COVID-19 outbreak.
Why is OTT the Next Logical Step for Movie Theaters?
By Archna Oberoi on May 19, 2020 8:48:08 PM
The COVID-19 pandemic has created a big void in the film industry and certainly, the road back to normalcy will be a long one. Film exhibitors are unsure of how long it will take for the customers to return to a crowed, enclosed space, even after the stipulated ease in lockdown restrictions.
How to Launch a Fitness Studio Online?
By Archna Oberoi on May 18, 2020 6:12:00 PM
About a decade ago, we have seen the big-box gyms dominating the fitness industry. In about $50/month, people used to get everything they needed to break the sweat. Today, the boutique studios have changed the face of fitness by bringing in unique ways of staying fit, such as Yoga, indoor cycling, boxing, Zumba, etc.
Your Guide to Get Started with Mobile Game Development
By Archna Oberoi on May 13, 2020 1:34:17 PM
Gaming is the third most popular category amongst apps on the play store. By 2021, it is estimated that mobile gaming will generate the largest proportion of total gaming revenue worldwide. (Statista)
Daffodil Software is Great Place to Work- Certified
By Archna Oberoi on May 12, 2020 5:42:25 PM
Gurgaon, 12 May 2020: Daffodil Software, a leading software engineering company based in India, today announced that it is a Great Place to Work-CertifiedTM.
Top 5 Industries that can benefit from OTT Apps (With Examples)
By Archna Oberoi on May 6, 2020 6:28:12 PM
The Over-the-Top (OTT) market is thriving. Globally, online streaming service subscriptions have grown from 150 million in 2014 to over 600 million in 2019. Subscribers are expected to grow to 1.1 billion by 2021.