Any individual or entrepreneur, having a mobile app idea or development in progress set their hopes on app virality. Driving millions of downloads, app shared with word of mouth, positive reviews on app stores, high retention rate, and excellent revenue. Who doesn’t want that.
But, with app stores loaded with over 4 million apps already; making an app stand above the rest in its category calls for more than just a great marketing strategy.
So, what’s the mantra of building addictive apps, you must be wondering. In the later segment, we will be discussing the science and psychology behind building an app that has the aptitude to go viral.
The Hook Model of Habit-Building Products
According to Nir Eyal’s guide to developing habit-building products, any great app holds the potential to go viral, if it meets the elements of the hook model.
Source: Nir and Far
Trigger: For any user to get hooked to an app, a trigger is required. These triggers are generally of two types:
External Trigger: These triggers are based on outside info. This may be a notification, ad image, a rating or review, emails, recommendation (word of mouth), button etc. These triggers are the reasons why a user reaches an app or is triggered to utilize any of its functionality.
Internal Trigger: These triggers are generally the reasons why an app is built, i.e. they define the real intent behind the app. For example: Apps could be a response to the boredom (Games/Social Media/Streaming), productivity paucity (Slack), or making a difference through unique concept (Sea Hero Quest app helping in medical research).
Both internal and external triggers have an affect on each other. For instance: An external trigger, say images of tempting food in an advertisement forms an internal trigger, i.e. forcing the user to order the food. Here, an ad (which is an external trigger) is responding to a mood (hunger), which is an internal trigger.
Action: After a trigger, it’s the time to take an intended action. An action depends upon motivation and ability. When a user’s motivation to take an action coincides with their ability to do so, that’s a win-win situation. Just take a simple, real-time scenario.
- You’re feeling bored and therefore, logged into a social media app. But, the internet connection is low and therefore, the app can’t load the content. In this case, the motivation to use the app is high but ability to do so is low.
- On the other side, you opened an app offering news. You read a few articles and wanted to share the most interesting one with friends on Facebook. You tapped the Facebook share icon and you were done. In this case, the motivation for an action (to share the article) is high and so does the ability.
To make motivation meet the ability, make sure that the app has maximum hooks to keep the user connected. For example: You open Snapchat when you are feeling bored. But there is no internet connection. While Snapchat will restrict you to share any snap with friends or chat with them, it will enable you to use the image filters for fun. This way, the user has the ability to use the app, when motivated. And as soon as the connection is resumed, the captured snaps or videos can be shared.
Reward: For any simplest action with the app, the user should be rewarded. A reward is any kind of acceptance, appreciation, or attention given to the users, in return for any action that they performed. For example:
You’re a digital marketer, active on Quora (A Q&A portal). You came across an interesting question and therefore answered it. A week later, you noticed that your answer has hundreds of views and a few upvotes. In this case, Quora is offering you attention (through notification), acceptance (by making your answered viewed), and appreciating you (through upvotes and increasing views).
A reward can come in any form. For example:
- For any Google Search performed, there is a list of top 10 results (default).
- For a payment of above $50, a cashback of up to $10 (generally in payment apps).
- Loading previous chats, images, videos when scrolling up (chatting apps).
Investment: When a user is hooked with an app, he starts investing. An investment is a user’s reaction to the hook. Hooks are what keeps the user engaged to your app- tweets on Twitter, likes/comments/share on Facebook, image filters on Snapchat. Great hooks work, regardless of the intent involved.
Why Apps like Instagram go Viral
Instagram is an internet-based, photo-sharing app for web and mobile. It allow the users to share their pictures publically or privately to pre-approved followers. Launched 7 years ago (6 Oct 2010), the app currently has 800 million monthly active users and is ranked amongst the most popular social networking platforms.
What made this photo-sharing app build a user base of 800 million users (in sep 2017) from 90 million (in Jan 2013). Here is the Hook model for Instagram, spilling the beans of its success.
- Internal Triggers: People usually have the fear of losing a moment and so, they prefer capturing it. To share the moment with their friends and dear ones, they need a platform.
- External Triggers: Facebook and Twitter cross-posts are the most common ways users come across Instagram.
Action: The most common action that users take is to tap and upload a photo.
Reward: Once uploaded, the image can be shared with all followers. There is a social interaction about the captured moment and a social proof too.
Investment: By sharing images (related to holidays, celebrations, or any other event), users can create their own gallery of wonderful moments. Shared photos then lead to other triggers, i.e. likes and comments by other friends.
Want to Build an Addictive Mobile App? We can Help.
Now that we have understood the human psychology and Hook model behind making addictive apps, it's the time to put them into practical use. We, at Daffodil own a team of creative minds, who can transform your idea into addictive mobile applications.
If your app is at the initial stage, we recommend you to opt for our Discover and Frame workshop. With this program, we we gather an in-depth understanding of your idea, target users, competitors, revenue model etc. so that all you have at the end is an app, which is the habit of users.